A drone squad against the rogue Array. Small maps, quick turns, clean fights.
Drone fast scout Infantry cheap boots Striker all rounder Dart fastest on the field Cannon long range, must stay planted to fire Flak anti-air Bulwark slow wall Gunship flies, takes no structures. New units join as the campaign advances
Campaign
Win by wiping out the Array force or taking its HQ. Replay any cleared map.
MAP-
TURN1
CREDITS0
Your Turn
Tap one of your units to select it.
Light hexes: where the selected unit can move. Crystal defense 20% High ground defense 30%
Structures pay each turn: HQ 200, Factory 150, Outpost 100. Tap your Factory to build.
Victory
How to Play
Tap a unit, tap a lit hex to move. Enemies it can hit are ringed in red: tap one to see the forecast, tap it again to fire (the Attack button works too).
Strength is health, 10 down to 0. A hurt unit hits softer, in proportion to its strength.
Surround bonus: each extra friendly unit next to the target adds 10% damage.
Crystal fields cut damage by 20%, high ground by 30%. A Bulwark shrugs off a further 15%.
An HQ is a fortress: a unit holding one takes 40% less damage. All cover combined caps at 50%.
If the defender survives and you are in its range, it counterattacks at 70% power.
Cannon range is 2 to 3 hexes, and it cannot move and fire on the same turn.
Infantry are cheap boots: weak shots, tiny price, made for holding ground. The Dart is the fastest unit on the field.
Flak is anti-air: weak against ground targets, deadly against aircraft, and the only ground unit that can hit them. Its range is 1 to 2 hexes.
Gunships fly: they cross any hex and ignore ground cover, but they cannot capture structures, and only Flak or another Gunship can shoot them down.
Every unit is Land or Air, and its readout says which, and what it can attack. Land units attack land targets only, except Flak, which attacks land and air. Gunships are Air and attack land and air.
New unit types join your build roster as the campaign advances: Infantry at map 2, the Dart at map 4, Flak at map 6, and the Gunship at map 7.
End a move on an enemy or neutral structure and hold it. If your unit is still there at the start of your next turn, the structure flips to you. Tap Capture to end that unit's turn holding it.
Tap your own Factory to build new units with credits. New units rest until next turn.
Win by destroying every Array unit or capturing the Array HQ. Lose if your squad falls or your HQ is taken.